An introduction to the forest and characters of A Midsummer Night's Dream.
New Africa/ AdobeStock 

Age: 7–12 years

Players: Whole Class

Time: 15 minutes

Skills: Movement, Characterisation

 

Divide the class into pairs. Partners should work together to make the physical shape of any object, character or animal that might be found in an enchanted forest, for example a spooky tree, fish in a stream, magical flower, spider, dragonfly, fairy spirit.

Don't limit students to objects and characters from Shakespeare's play – this is a chance to let their imaginations fly. Remember, the characters and objects should be magical!

Everybody stands in a circle. Students step in with their partner to make their shapes. They should state what their object is by saying ‘I am…’ or ‘We are…’. For example, a squirrel eating a magical acorn, a fairy king and queen having an argument, or a wizard woodpecker meeting a grasshopper. Objects and characters from different pairs should relate to each other where appropriate.

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