
From the title, this book might appear to be a book about Punchdrunk. I found it to be about immersion experience, using Punchdrunk for its examples. The difference may sound small, but I think it is important to understand the distinction.
Central to the book is a study of how immersive experience is produced with physical and digital scenography for participating audiences. The content draws upon a participant study, with field observations and interviews with company members and audiences. The data extracted was then modelled and analysed using de Certeau's theory of space and place and informed by Delueuze and critical post-humanist theory with a focus on perceptions and processes in relation to the experiences of participants in Punchdrunk's work.
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