The War of the Worlds merges real and virtual elements to blur the boundaries between the physical and digital and creates a strong, embodied experience, finds reviewer Virginie Privas-Bréauté.

The War of the Worlds (TWOTW) immersive experience, created by Layered Reality™ (first known as DotDotDot) is based on an idea of Jeff Wayne and Damian Collier and acts as a good example of the fusion of live immersive theatre with virtual reality (VR). This immersive production of Jeff Wayne's musical based on H.G. Wells' classic novel blends physical interaction and digital immersion so that spectators are not simple observers – they become active participants in a dynamic narrative that unfolds around them. It is a hybrid theatrical experience that incorporates talented actors, detailed sets, sensory effects, and VR-enhanced sequences to embark the audience on an apocalyptic invasion scenario.
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